[Emul] DrPocketSnes 6.5.0 - obsolète

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Msg n°1 MessageSujet: [Emul] DrPocketSnes 6.5.0 - obsolète [Emul] DrPocketSnes 6.5.0 - obsolète Icon_minitimeDim 19 Déc 2010, 02:22

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Super Nintendo (SNES) Emulator
Original release by Reesy ported to Caanoo by Maetel ([Vous devez être inscrit et connecté pour voir ce lien]

DrPocketSnes is a Super Nintendo (SNES) emulator for the GP2X and Gizmondo. I've taken bits from PocketSnes and SquidgeSnes and merged them into another new emulator. I then stuck my menu system on it and called it my own you've got to love porting stuff.

"DrPocketSnes est une Super Nintendo (SNES) émulateur pour la GP2X et Gizmondo. J'ai pris des morceaux de PocketSNES et SquidgeSnes et les fusionne en un autre nouvel émulateur. J'ai ensuite collé mon système de menu sur lui et je lui ai donné un nouveau nom".

Download : DrPocketSnes 6.5.0 Caanoo

ou ici : [Vous devez être inscrit et connecté pour voir ce lien]

Citation :
Change History
Version 6.5.0 Release Date 24/10/2009
Changes by HeadOverHeels
1. Optimizations in mode 7 and other code optimizations
2. Horizontal scaler

3. Increased compatibility: star ocean, rendering ranger, etc.
4. More games are compatible with audio performance hack

5. Full SuperFX and SA-1 emulation
6. Snesadvance.dat speedhacks support
7. 2 sound emulation modes: compatible and fast

Version 6.4.5 Release Date 06/06/2009
Changes by HeadOverHeels
1. Ported to GP2X WIZ
2. Optimizations in C4 emulation

Version 6.4.4 Release Date 16/11/2008
Changes by Reesy
1. Zipped save states
2. Rom Browser code tidied, you can now set the default directory
from inside the rom browser. The rom browser now also tells
you the current directory.
Changes by HeadOverHeels
1. Fixed some bugs in layer priority (super ghouls'n ghosts level 4 for example)
2. Optimizations in tile rendering code, ppu emulation, ...
3. Changes in volume control to be more usable with headphones in firmware 4.0.0 and louder with firmware 4.1.1
4. Fixed: some games do not work if you don't restart the emulator
5. Menu now sets cpu clock to 66 mhz to save battery

Version 6.4.3 Release Date 23/02/2008
Changes by HeadOverHeels
1. USB pads support
2. Fixed sky colour for Super Mario World when transparencies are not active.
3. Fixed framerate for PAL games (50 fps) and added an option to configure region (AUTO, NTSC, PAL)
4. Fixed sound problems with some games (Ilussion of Gaia for exmaple)
5. Sound frequencies have been changed (8250,16500) to make GP2X F200 compatible
6. 256x240 games resolution problem have been fixed
7. C4 chip support (Megaman X2, X3)
8. High resolution text support (Seiken Densetsu 3 - Secret of Mana2)
9. Added DSP optimizations from snes9xTYL of Yoyofr.
10. F200 sound level now is lower
11. SDD1 support (Star Ocean & Street Fighter Alpha 2)
SDD1 decompressed packs are supported. SDD1GFX.DAT & SDD1GFX.IDX must be copied to a subdirectory named socnsdd1 (for Star Ocean) and sfa2sdd1 (for Street Fighter 2 alpha). Create these subdirectories in the roms directory.
If no packs are found, the emulator uses realtime decompression (slower)
12. Other minor fixes and optimizations.
13. Added stereo sound.
14. New advanced hacks options:
Audio performance hack
Ignore palette writes
Ignore Fixed Colour
Ignore Windows clipping
Ignore Add/Sub modes
Layer desactivation

Changes by Reesy
Version 6 Release Date 04/02/2007
1. Fixed a bug on the rom browsing code. Strings were not being terminated correctly.
Version 5 Release Date 03/02/2007
1. Changed the way SRAM works. The old versions of PocketSnes used a timer to check if SRAM had changed while the SNES emulator was running. If a change was detected the SRAM was saved straight away. This used to cause glitches in the framerate. SRAM is now saved when you enter the menu as long as you have SRAM saving set to automatic in the options menu.
2. Added options to allow you to switch MMU hack on or off
3. Added options to allow you to switch Craigx's RAM settings on or off.
4. Fixed problems where data was not being saved to SD card correctly, I was missing a few calls to sync()
5. I've tidied up the installation directory abit. Most things used to be stored in the options sub directory and somethings were saved to the root installation directory, which was a bit of a mess. So I've now created the following 3 directories in order to make things more logical.

options (*.opt) - used to hold global and individual game settings
savestate (*.sv*) - used to hold save states for all games
sram (*.srm) - used to hold SRAM saves for all games

This means that we you upgrade from Version 4 to Version 5 you will need to manually copy the savestates out of the options directory and into the savestate directory in order for PocketSnes to recognise them. You will also have to move the SRAM files out of the root
installation directory and into the sram directory.
Version 4 Release Date 30/01/2007
1. Fixed timer code which was causing the emulator to crash
Version 3 Release Date 24/01/2007
1. Scaled display mode added.
2. 44K sound mode added.
3. Super FX support added - very very buggy and slow
Version 2 Release Date 24/01/2007
1. Fixed Diagnals.
2. Fixed Volume controls.
3. Fixed Reset game function.
4. Snes Select button now working.
Version 1 Release Date 24/01/2007
Initial release

Installation Instructions

Along with this document you are reading you should have also received the following files

PocketSnes.gpe - PocketSnes emulator
mmuhack.o - Additional module used to hack MMU and improve performance.

Simply copy these files onto your SD card, the files can go anywhere but both files need to be in the same directory. I recommend putting the in a directory of their own because when the emulator first starts up it will create several subdirectories which are used to store options, savestates and SRAM saves.

So for example create a directory called DrPocketSnes and then copy the PocketSnes.gpe and mmuhack.o files into the DrPocketSnes directory.

Now you need to copy some SNES roms to you SD card. Again you can put your roms anywhere you like on your SD card, you just need to configure DrPocketSnes to point at your rom directory. To do this follow the instructions below

1. Start PocketSnes
2. Select "Select Rom" from the menu.
3. This will take you by default to the current working directory (e.g the directory where you installed DrPocketSnes /mnt/sd/DrPocketSnes.
4. You now need to browse through the file system to find your rom directory.
5. To do this select ".." to move up and directory or select any entries that start with "+". Entries that start with "+" are directories, so selecting takes you into that directory.
6. Once you have located your rom directory, you need to save the current directory as your default rom directory.
7. To do this select the "Back To Main Menu" menu option.
8. Then select "SNES Options"
9. Then select "Save Current Rom Directory"
10. This will store the current rom directory in a text file held in the options directory. So the next time you start PocketSnes and select "Select Rom" you will be taken straight to your rom directory.

Menu Options
Return To Game
If you have a rom loaded this will allow to exit the menu and return to the game.
Select Rom
Takes you to the Rom Selection screen which allows you load a new game.
Manage Save States
Takes you to the save state management screen. Save states allow you to save your current position in the currently loaded game. This means that you can reload a particular position in the game as many times as you want.
Save Sram
Allows you save the current contents of SRAM to a file. SRAM is the battery backup ram which used to be on the Snes cartridges. This allowed high scores or game progress, so that the next time you loaded the snes game you could continue where you left off. If you plan to use save states then you don't need to worry about SRAM saves as the save state holds all of this information as well.
SNES Options
Takes you into the options screen which allows you to customise how the emulator runs. See "SNES Options - In Detail" for more information on each of the settings.
Reset Game
Allows you to reset the current rom, its the same as reloading the rom apart from you don't have to read the rom file from the SD card again.
Exit Application
Exits PocketSnes and reloaded the GP2X menu.

SNES Options - In Detail
Allows you to turn the sound on or off
Sound Rate
Allows you to configure the sample rate of the sound emulation. The high the rate the clearer and more accurate the sound.
Allows you setup default volume levels. Volume can also be controlled using the volume controls on the GP2X.
Cpu Speed
Allows you select the GP2X cpu speed to be used when emulating the Snes. The higher the cpu speed the smoother the emulation is ( plus it drains you battery more)
Allows you to control how many frames are not rendered, this can allow you to keep full speed emulation when at low cpu speeds. AUTO will skip as many frames as needed in order to maintain full speed emulation.
Action Buttons
The GP2X has the same button as the snes but the buttons are in the wrong order. This option allows you to have the same button names as the snes, or to have the same button positions as snes.
NORMAL = same button names as Snes
SWAPPED = same button positions as Snes
Show FPS
This allows you to see how man frames are being rendered per second. This can allow you to see how the emulator is performing.
This allows you to control the current brightness of the screen. You can make it darker or brighter.
The SNES has very complicated graphics hardware which can be quite slow to emulate. Switching off transparencies can improve performce but makes some games unplayable because you can not see all of the information that you need.
Render Mode
Allows you to scale the emulated SNES graphics. The normal SNES screen resolution is less than the GP2X's, so when in unscaled mode the graphics appear in a window. If you select the scaled mode then the graphics are stretched to fill the screen.
RAM Timing
This allows you select faster ram timings. This can improve performance. If you change this option you need to restart PocketSnes because these settings are only applied as the emulator is first started.
MMU Hack
This option allows you to enable the MMU hack developed by Squidge. This option massively improves performance and is recommended. Again if you change this option you need to restart PocketSnes because these settings are only applied as the emulator is first started.
Saving SRAM
This option allows you to control how the SRAM is saved to you SD card. If you select automatic then SRAM will be saved automatically everytime you return to the menu if it has been modified during the last run of emulation. If you select the manual option then SRAM will only be saved when you select the Save SRAM menu option from the main menu.
Load Global Settings
This option will reload the global settings. Global Settings affect all games as long as the games does not have a setting file of its own ( See Load Settings for current game).
Save Global Settings
This option allows you to save the current settings to the SD card. Everytime you load a new rom these settings will be reloaded, so basically they become you default settings. This can be overwritten using the "Save Settings For Current Game" option which allows you to save a config file for a particular rom. So each time you load the rom these settings will automatically be loaded.
Delete Global Settings
Deletes any global setting file that has been created. If you have no global setting file then PocketSnes will use its own internal default settings when loading a new rom.
Load Settings For Current Game
This option will load any setting file associated with the currently loaded rom.
Save Settings For Current Game
This option allows you to save a config file for the currently loaded rom. So each time you load this rom these settings will automatically be loaded instead of the global settings.
Delete Settings For Current Game
Deletes any config file for the currently loaded rom.
Save Current Rom Directory
This option allows you to save the current rom directory as you default rom directory.

Dernière édition par Maetel le Dim 19 Déc 2010, 02:27, édité 2 fois
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