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 Mighty No.9, un Megaman-like sur Kickstarter par Keiji Inafune, créateur de la série

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Msg n°1 MessageSujet: Mighty No.9, un Megaman-like sur Kickstarter par Keiji Inafune, créateur de la série Dim 01 Sep 2013, 09:51

http://www.kickstarter.com/projects/mightyno9/mighty-no-9

Mighty No. 9


Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
日本のファンの皆さんはこちらから


  • Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!


  • You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!


Note: All images on this page are concept art and not actual in-game screens.

  • Every aspect of development—art, level design, music, programming, etc.—is being handled by veteran Japanese game creators with extensive experience in the genre, and with Mega Man in particular, all the way up to and including the project’s leader, Keiji Inafune himself! Backers will have unprecedented access to seeing this team at work through blogs, podcasts, videos, concept art—the works!


  • Mighty No. 9 is being developed for the PC with gamepad support (of course!), and will be made available through Steam and DRM-free digital distribution methods. Other platforms, including home consoles, Mac, and Linux, are a high priority, but only if we can afford them via stretch goals. Should we reach those goals, anyone funding the project will be allowed to choose which version of the game they would like to receive. The estimated release date is spring 2015.



  • This project is on Kickstarter so it can involve YOU, the fans! Not only will this make it possible, through crowdfunding, for us to make the game exactly as we envision it, but it also allows us to bring dedicated fans of this genre together to assist the team in shaping aspects of the game’s design. We need your help! Let’s make something amazing, and let’s do it together!



So what makes Mighty No. 9—the character as well as the game—different? Simply put: the ability to transform! Of course our hero, Beck, earns new weapons as he defeats each of his fellow Mighty Number boss robots, but more than that, his body itself can also reconfigure into new shapes, allowing for all kinds of new skills and abilities! 

For example, his limbs might become giant magnets, enabling him to walk up walls or rip away enemy shields... Or maybe extendible spring-loaded hands would allow him to activate far-away switches or work as a grappling hook... Or he could have a tank-like body, easily crossing over spikes and pushing objects around the levels... These are just a few possibilities we’re considering (the game is still in the design phase), but you get the idea!

And it’s not only killing bosses that gets Beck new powers. Taking out other enemies with a certain weapon, or hitting them in their weak spot, can expose one of three types of “xel” (pronounced “cell”) energy Beck can sap (if he’s quick enough), store, and unleash later via his own Mighty Skills! Give yourself a double-jump and speed boost for a limited time, unleash a concentrated flurry of powerful punches directly ahead, or set off a blast that hurts everything on the screen! Whatever final form it takes, this system will add depth and strategy to the action, as you choose how to approach and defeat even normal bad guys to best fuel your special powers.


Once, you worked together, side-by-side—but now, your fellow Mighty No. robots have lashed out, taking over key strategic locations across the globe and infesting them with their minions. You have no choice: the other Mighty Numbers...Must. Be. Destroyed!
But it won’t be easy. Although they were originally designed for industrial purposes, the Mighty Numbers have all become fierce warriors, seasoned through seasons in the most popular spectator sport of the future: robot-on-robot combat in the Battle Colosseo!
We can’t reveal everything about the Mighty Numbers just yet (partially because we wouldn’t want to dump it all out at once, and partially because we’re still working on their designs!), but here’s a taste of what we’re aiming for. Keep checking back for more to be revealed soon, and study what you see here closely—learning the tactics and weak points of these mechanized monsters will be your only hope of defeating them!
Overheard at recess: “Billy Backer says you can trick him into the water to make him freeze himself and he dies instantly!” (Note: Not true. ...We don’t think.)
“Tommy’s brother heard if you magnet his missile back at him and pause the game right when it hits, he loses all his health down to one!” (Note: Also False. Probably.)


Any game of this scope takes a team—a big team, way too many to highlight here (keep an eye out for an update with more comprehensive staff info)—but here’s a sample of some key personnel for the purposes of this Kickstarter campaign:




That’s where you come in. As a backer to Mighty No. 9, you will become a member of the Mighty community, and in a way, an extended member of the development team, where your input—taken in aggregate along with your mighty brothers and sisters—can help shape the game. How will we get your feedback? Well, for example: 

SURVEYS: Within the first few weeks of a successful Kickstarter campaign, members of the Mighty community can take part in a survey to help judge their overall priorities: difficulty balance, length vs. replayability, favorite features of older games and what you hate—things like that.
POLLS: From time to time, the team will ask the community to choose between ideas or characters they’ve come up with. For example, the first poll planned is to choose between several designs to pick the look for Beck’s trusted partner, Call. (That’s right: Beck & Call.)

CONTESTS: Later on in production, the team will hold a contest within the Mighty community to design an enemy! Come up with your coolest or craziest design and a fun way to sell the team and your fellow community members on it, and who knows? 

AND ??? These are just a few of the ideas the team has already that all backers will have access to. (At higher pledge levels, more involved but necessarily-limited interactions like beta access and more are likewise possible.) 
What form will all the final fan interactions take? Hey, you tell us! We can’t promise we can do anything you ask for, of course, but we can promise to always be asking, and more importantly, always be listening. That’s what this project is all about! Very Happy 


Dernière édition par prima.king le Lun 02 Sep 2013, 08:12, édité 1 fois
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Msg n°2 MessageSujet: Re: Mighty No.9, un Megaman-like sur Kickstarter par Keiji Inafune, créateur de la série Dim 01 Sep 2013, 20:14

Le trailer
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Msg n°3 MessageSujet: Re: Mighty No.9, un Megaman-like sur Kickstarter par Keiji Inafune, créateur de la série Lun 02 Sep 2013, 08:14

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Msg n°4 MessageSujet: Re: Mighty No.9, un Megaman-like sur Kickstarter par Keiji Inafune, créateur de la série Dim 08 Sep 2013, 09:23

http://mashable.com/2013/09/05/mighty-no-9/
1.6M$ récoltés sur KickStarter
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Msg n°5 MessageSujet: Re: Mighty No.9, un Megaman-like sur Kickstarter par Keiji Inafune, créateur de la série Mar 17 Sep 2013, 19:48

Le jeu est désormais prévu sur PS3, Xbox360, WiiU en plus du support PC  http://wp.me/pj722-1fwv


Dernière édition par prima.king le Lun 23 Sep 2013, 15:08, édité 1 fois
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Msg n°6 MessageSujet: Re: Mighty No.9, un Megaman-like sur Kickstarter par Keiji Inafune, créateur de la série Lun 23 Sep 2013, 15:08

Tonight!! (U.S time) Keiji Inafune will be at @Kotaku to talk @MightyNo9 and...well, whatever you ask about! http://kotaku.com/mega-man-creator-keiji-inafune-will-answer-all-your-que-1370466080 … 7pm PST!
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Msg n°7 MessageSujet: Re: Mighty No.9, un Megaman-like sur Kickstarter par Keiji Inafune, créateur de la série Mar 01 Oct 2013, 16:58

Les Xbox One, PS4, 3DS et Vita s'ajoutent à la liste des consoles
Mighty No. 9 ‏@MightyNo9 1h
YOU DID IT! MIGHTY NO. 9 COMING TO VITA & 3DS! :Dhttp://imgur.com/ou89uNW  UPDATE, including new stretch goals & more! http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/614969
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Msg n°8 MessageSujet: Re: Mighty No.9, un Megaman-like sur Kickstarter par Keiji Inafune, créateur de la série Ven 21 Mar 2014, 12:00

Nouvelle vidéo

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Msg n°9 MessageSujet: Re: Mighty No.9, un Megaman-like sur Kickstarter par Keiji Inafune, créateur de la série Jeu 06 Aoû 2015, 17:57

Gamescom : Mighty No. 9 repoussé à 2016…



Initialement prévu en avril, Mighty No. 9 avait été repoussé une première fois à septembre, et s’était doté en passant d’un éditeur, Deep Silver, mais aussi d’une édition physique, du moins sous Windows, Mac OS X et Linux et sur Xbox One, PS4 et Wii U. La bande-annonce diffusée fin juin donnait vraiment l’impression que l’attente était finie, mais des rumeurs ont commencé à circuler récemment, évoquant un nouveau report… Comptant annoncer la triste nouvelle à la Gamescom qui se tient actuellement à Cologne, l’éditeur Comcept a finalement pris les devants vis-à-vis des nombreux contributeurs de la campagne de financement, et a donc publié une confirmation sur Kickstarter. Officiellement, ils invoquent des bugs liés à la composante en ligne du jeu, et on leur sait gré de souhaiter corriger tout cela avant sa sortie, en particulier pour l’édition physique qui ne peut pas être patchée ! Mais à l’heure où l’autre campagne de financement du studio, dédié au successeur spirituel de Mega Man Legends, s’est soldée par un échec, certains se demandent si le report n’est pas lié à la réception mitigée du speedrun du premier niveau ci-dessous, d’ailleurs non référencée sur la chaîne YouTube du studio. Quoi qu’il en soit, cela ne peut pas faire de mal au jeu, et maintenant qu’il est attendu au premier trimestre 2016, les versions Vita et 3DS arriveront peut-être en même temps. J’en profite aussi pour relayer ci-dessous la bande-annonce réalisée pour la Gamescom :
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Msg n°10 MessageSujet: Re: Mighty No.9, un Megaman-like sur Kickstarter par Keiji Inafune, créateur de la série Mar 21 Juin 2016, 10:49

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Msg n°11 MessageSujet: Re: Mighty No.9, un Megaman-like sur Kickstarter par Keiji Inafune, créateur de la série Mar 21 Juin 2016, 12:05

Fallait pas s'attendre à un miracle avec Inafumier, le mec qui s'attribue la paternité de Megaman alors qu'il n'a travaillé que sur quelques sprites...
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